Tuesday, July 17, 2012

7/18 - Cerhylodon Model Progress & Joint Placement

Additions/edit to the model:
- edited feet with claws for digging. The back feet have an extra "toenail" sticking out the back of the foot to help with stability when ramming and pushing against things.
-moved placement of feet to be more underneath the creature, in order to support the creature's weight better.
-edited hindquarters to match the curve of the spine better.
-added wrinkles.






Joint Placement things to note:

- The neck has several joints in order to allow the neck to bend down for grazing purposes as well as turn in order for the creature to look behind it.
- The tail only has two joints because it does not move. It is stationary.
- Both the scapula and pelvic joints are located above the spine.
- There will be extra "deformation joints" added in to allow for better deformations around the legs.




Inspiration:

Finally getting around to posting some reference images for the style I am going for in these creature designs. I like the character design in Team Fortress 2 because of the realistic yet stylized "caricature" kind of design. 


  

 

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